The NPC generator uses XML formated data to establish the character options, class data, and treasure data. The data files are located in the system/npcgen.options , system/npcgen/classdata , and system/npcgen/treasure folders respectively. Though the data files that are used to support NPCGen may be modified by the user, requireing a familiarity with XML, they were not designed to be extensible as the LST file structure and tags were.
The data-structure of the "class data" is defined in the file named classdata.xsd while the actual data is contained in the file named classdata.xml . Each gameMode will have its own XML file to establish its own class data, though all gameModes will use the same data-structure.
The data-structure of the character "options" is defined in the file named options.xsd while the actual data is contained in the file named optionsdata.xml . Each gameMode will have its own XML file to establish its own character options, though all gameModes will use the same data-structure.
The data-structure of the "treasure" data is defined in the file named treasure.xsd while the actual data is contained in the file named treasure.xml . Each gameMode will have its own XML file to establish its own treasure data, though all gameModes will use the same data-structure.